Found by running the app in a browser for the first time. - Undo was only reachable from the team tab, and only after a team solve had finished, so an equip made from the character view had no way back. Both views now show it whenever there is something to undo. - The owner-group naming dropdown listed all 23 espers from the game database rather than the characters the capture says you own. Two espers are both published as "Zero", so the list held two identical entries and picking the wrong one misattributed a whole loadout; conversely a character the game database has never heard of had no entry at all and its group could not be named. Options now come from the captured roster, labelled with the esper name and disambiguated by codename when two owned characters share one. - An inline SVG favicon, so the page stops requesting one that does not exist. Inline rather than a file because the single-file build must make no requests at all. Verified headless against the real 819-item export: import writes 819 items, 20 characters and 99 equipment rows to IndexedDB; a solve runs in a real Worker and scores 0.6690 for Zankou, matching the Node bench; equip writes 8 app rows and displaces 7; undo restores all 99 imported rows; state survives a reload. The file:// build renders, imports, solves inline and issues no network request. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com> |
||
|---|---|---|
| data-src | ||
| public/img | ||
| src | ||
| tests | ||
| tools | ||
| .gitignore | ||
| .nvmrc | ||
| index.html | ||
| package-lock.json | ||
| package.json | ||
| README.md | ||
| tsconfig.app.json | ||
| tsconfig.json | ||
| tsconfig.node.json | ||
| vite.config.ts | ||
| vite.single.config.ts | ||
| vitest.config.ts | ||
nte-optimizer
Gear optimizer for Neverness to Everness. Static site, no server, no account.
It imports the JSON that nte-exporter writes during a normal
capture run, and recommends what to equip on whom — drawn onto each character's
console grid.
Running it
npm ci
npm run dev # development
npm run build # dist/index.html — the normal build
npm run build:single # dist/nte.html — one file, works over file://
npm test
dist/ is committed on purpose. In three years, when npm ci fails on some
transitive native module, python3 -m http.server -d dist will still work. The
source build is the convenience; the committed output is the artifact.
Layout
| path | what lives there |
|---|---|
data-src/ |
raw everness mirrors, Arc classifications, guide data. Committed, not shipped. |
tools/ |
build-time scripts. Output goes to src/generated/, also committed. |
src/domain/ |
pure. No DOM, no IndexedDB, no imports from ui/, db/ or state/. |
src/solver/ |
same rule. Chunked generators, so they run in a worker or inline unchanged. |
src/db/ |
schema, migrations, import, persistence adapters. |
src/ui/ |
React. Four tabs and a hash router. |
The domain/ and solver/ rule is what makes them worker-safe, Node-testable
and diffable against the Python they were ported from. Keep it.
Two things that are easy to get wrong
Ported rules were expensive to derive and break in ways that still look
plausible. Before touching anything in domain/, read
~/Apps/nte-research/WIREFORMAT.md and the "facts worth not re-deriving"
section of RESUME.md. Builds are 6, 7 or 8 modules and never always 7; the
console trait is not always CRIT DMG or Type III; a transposed board renders
correctly on a symmetric grid.
The model has measured gaps, and the app is built to show them rather than
hide them. Set bonus values are unknown and contribute nothing. The base-stat
multiplier has never been read at level 80. A proven build is optimal for its
packing and cartridge, not globally. Every one of those is surfaced in the UI on
purpose — if you find yourself replacing one with a plausible number, don't.
Degraded modes
Opening dist/nte.html from the filesystem gives the page an opaque origin, so
IndexedDB, workers, fetch and module scripts are all unavailable. The app
handles this behind two interfaces it never sees through — PersistenceAdapter
(IndexedDB → localStorage → memory) and SolverHost (worker → inline) — and
shows a banner when storage is not durable. Artwork is not carried in that build.