Client-side optimizer for Neverness to Everness console builds. Imports a gear export from nte-history-exporter, keeps it in IndexedDB, and solves for the best module placement per character or across a team. - domain/: pure ports of the Python research scripts (shapes, cartridges, board tiling, stats, scoring, set bonuses, Arc effects, sheet prediction). No DOM, no storage imports, so they stay worker-safe and Node-testable. - solver/: single-character solve with branch and bound, plus a three-phase team solve (portfolio, leximin, column generation) over disjoint item sets. Runs in a Worker when one can be constructed, inline otherwise. - db/: three storage tiers selected by use rather than feature detection, fail-closed import validation, and undo that restores both sides of a steal. - ui/: React 19 views for items, characters and teams; the board is drawn as the deliverable rather than a score. - Two build targets: a hosted bundle and a single self-contained nte.html with no external requests. Values the model cannot measure are reported as unavailable rather than guessed: cartridge set bonuses, the level 80 base-stat multiplier, and the distinction between "optimal for this packing" and globally optimal. 145 tests, tsc clean, both build targets clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
100 lines
3.2 KiB
TypeScript
100 lines
3.2 KiB
TypeScript
import { readFileSync } from "node:fs";
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import { describe, expect, it } from "vitest";
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import {
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TOP_WEIGHT,
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guideFor,
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targetsFromGuide,
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variantFor,
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weightForRank,
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type GuideTable,
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} from "../src/domain/guides.ts";
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const table = JSON.parse(readFileSync("data-src/guides.json", "utf8")) as GuideTable;
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const variant = {
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name: "Main DPS",
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targets: [
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{ stat: "CritBase", target: 0.7 },
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{ stat: "CritDamageBase", target: 2.0 },
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{ stat: "AtkUp", target: 0.5 },
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{ stat: "HPMaxUp", target: 0.3 },
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],
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priority: ["CritDamageBase", "CritBase", "AtkUp"],
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};
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describe("rank to weight", () => {
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it("puts the top rank highest and keeps the last one meaningful", () => {
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expect(weightForRank(0, 3)).toBe(TOP_WEIGHT);
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expect(weightForRank(2, 3)).toBe(1);
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// The bottom of the ranking is where a shortfall should land, not a stat to
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// ignore entirely.
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expect(weightForRank(2, 3)).toBeGreaterThan(0);
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});
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it("descends monotonically", () => {
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const weights = [0, 1, 2, 3, 4].map((rank) => weightForRank(rank, 5));
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for (let i = 1; i < weights.length; i += 1) {
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expect(weights[i]!).toBeLessThan(weights[i - 1]!);
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}
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});
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it("handles a single ranked stat", () => {
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expect(weightForRank(0, 1)).toBe(TOP_WEIGHT);
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});
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});
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describe("guide to targets", () => {
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it("weights targets by their place in the ranking", () => {
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const targets = targetsFromGuide(variant);
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const byStat = new Map(targets.map((entry) => [entry.stat, entry]));
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expect(byStat.get("CritDamageBase")!.weight).toBe(TOP_WEIGHT);
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expect(byStat.get("CritDamageBase")!.weight).toBeGreaterThan(
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byStat.get("CritBase")!.weight,
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);
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expect(byStat.get("CritBase")!.weight).toBeGreaterThan(byStat.get("AtkUp")!.weight);
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});
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it("keeps a target that the ranking does not mention", () => {
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const targets = targetsFromGuide(variant);
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const hp = targets.find((entry) => entry.stat === "HPMaxUp")!;
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expect(hp.weight).toBe(1);
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expect(hp.target).toBe(0.3);
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});
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it("drops a stat the model has no slot for", () => {
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const targets = targetsFromGuide({
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name: "x",
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targets: [{ stat: "NotAStat", target: 1 }],
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priority: ["NotAStat"],
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});
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expect(targets).toEqual([]);
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});
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});
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describe("guide lookup", () => {
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it("returns null for a character with no published guide", () => {
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expect(guideFor(table, "Zankou")).toBeNull();
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expect(variantFor(null, null)).toBeNull();
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});
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it("falls back to the first variant when the named one is gone", () => {
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const guide = {
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key: "Zankou",
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source: "x",
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updated: "2026-08-21",
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variants: [variant, { ...variant, name: "SubDPS" }],
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};
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expect(variantFor(guide, "SubDPS")!.name).toBe("SubDPS");
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// A variant that was renamed upstream must not blank the character out.
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expect(variantFor(guide, "Removed")!.name).toBe("Main DPS");
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expect(variantFor(guide, null)!.name).toBe("Main DPS");
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});
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it("ships an empty table rather than invented guidance", () => {
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// Prydwen's data could not be obtained; a plausible-looking guess would be
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// worse than none, because the player could not tell it apart from real.
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expect(table.characters).toEqual([]);
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expect(table.format).toBe("nte-guides");
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});
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});
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