Client-side optimizer for Neverness to Everness console builds. Imports a gear export from nte-history-exporter, keeps it in IndexedDB, and solves for the best module placement per character or across a team. - domain/: pure ports of the Python research scripts (shapes, cartridges, board tiling, stats, scoring, set bonuses, Arc effects, sheet prediction). No DOM, no storage imports, so they stay worker-safe and Node-testable. - solver/: single-character solve with branch and bound, plus a three-phase team solve (portfolio, leximin, column generation) over disjoint item sets. Runs in a Worker when one can be constructed, inline otherwise. - db/: three storage tiers selected by use rather than feature detection, fail-closed import validation, and undo that restores both sides of a steal. - ui/: React 19 views for items, characters and teams; the board is drawn as the deliverable rather than a score. - Two build targets: a hosted bundle and a single self-contained nte.html with no external requests. Values the model cannot measure are reported as unavailable rather than guessed: cartridge set bonuses, the level 80 base-stat multiplier, and the distinction between "optimal for this packing" and globally optimal. 145 tests, tsc clean, both build targets clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
91 lines
3.5 KiB
TypeScript
91 lines
3.5 KiB
TypeScript
/**
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* Times a real solve against a real export. Not a test - the fixture policy
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* keeps real captures out of the repo, so this takes the export path as an
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* argument and is run by hand.
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*
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* node --experimental-strip-types tools/bench-solve.ts path/to/gear.json
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*/
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import { readFileSync } from "node:fs";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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const root = join(dirname(fileURLToPath(import.meta.url)), "..");
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import { buildPool, type ExportedItem } from "../src/domain/items.ts";
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import { compile, explain } from "../src/domain/scoring.ts";
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import { consoleTrait } from "../src/domain/stats.ts";
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import { loadTilings, type RawTilings } from "../src/domain/tilings.ts";
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import { boardFromSlots, boardKey } from "../src/domain/board.ts";
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import { emptyVector } from "../src/domain/statvec.ts";
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import type { SetBonusTable } from "../src/domain/setbonus.ts";
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import { solveSingle } from "../src/solver/single.ts";
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const exportPath = process.argv[2]!;
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const gear = JSON.parse(readFileSync(exportPath, "utf8"));
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const gamedata = JSON.parse(readFileSync(join(root, "src/generated/gamedata.json"), "utf8"));
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const setBonuses = JSON.parse(readFileSync(join(root, "data-src/set-bonuses.json"), "utf8")) as SetBonusTable;
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const tables = loadTilings(JSON.parse(readFileSync(join(root, "src/generated/tilings.json"), "utf8")) as RawTilings);
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const pool = buildPool(gear.items as ExportedItem[]);
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console.log(
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`pool: ${pool.items.length} items, ${pool.modulesByShape.size} shapes, ` +
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`${pool.cartridgesBySet.size} sets owned, unknown shapes: ${pool.unknownShapes.length}`,
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);
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const zankou = gamedata.espers.find((e: { name: string }) => e.name === "Zankou");
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const board = boardFromSlots(zankou.slots);
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const table = tables.find((t) => t.cells.join(",") === boardKey(board))!;
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const scoring = compile({
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targets: [
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{ stat: "CritBase", target: 0.7, weight: 3 },
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{ stat: "CritDamageBase", target: 2.0, weight: 3 },
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{ stat: "AtkUp", target: 0.5, weight: 2 },
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{ stat: "UnbalIntensityBase", target: 280, weight: 1 },
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],
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mainStatRank: { CritDamageBase: 1, AtkUp: 0.5 },
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});
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for (const set of ["Crimson: Twin Butterflies", "Shadow Creed"] as const) {
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const tilings = table.bySet.get(set) ?? [];
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const started = Date.now();
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const run = solveSingle({
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pool,
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tilings,
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base: emptyVector(),
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trait: consoleTrait(zankou),
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setBonuses,
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scoring,
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});
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let step = run.next();
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let yields = 0;
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while (!step.done) {
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yields += 1;
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step = run.next();
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}
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const result = step.value;
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const elapsed = Date.now() - started;
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const best = result.best;
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console.log(
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`\n${set}: ${tilings.length} packings, examined ${result.examined}, ` +
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`${yields} yields, ${elapsed} ms`,
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);
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if (!best) {
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console.log(" no build");
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continue;
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}
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console.log(
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` score ${best.score.toFixed(5)} proven=${best.proven} ` +
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`pieces=${best.modules.length} unknownTiers=[${best.unknownTiers}]`,
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);
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console.log(` cartridge ${pool.items[best.cartridge]!.itemId} main ${pool.items[best.cartridge]!.mainStat}`);
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console.log(` modules ${best.modules.map((i) => pool.items[i]!.shape).join(" ")}`);
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const report = explain(best.vector, scoring);
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for (const stat of report.stats) {
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console.log(
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` ${stat.stat.padEnd(20)} ${stat.value.toFixed(3).padStart(9)} / ${String(stat.target).padStart(6)}` +
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` ${(stat.attainment * 100).toFixed(1)}%`,
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);
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}
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console.log(` distinct modules used: ${new Set(best.modules).size}/${best.modules.length}`);
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}
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