feat: NTE gear optimizer web app
Client-side optimizer for Neverness to Everness console builds. Imports a gear export from nte-history-exporter, keeps it in IndexedDB, and solves for the best module placement per character or across a team. - domain/: pure ports of the Python research scripts (shapes, cartridges, board tiling, stats, scoring, set bonuses, Arc effects, sheet prediction). No DOM, no storage imports, so they stay worker-safe and Node-testable. - solver/: single-character solve with branch and bound, plus a three-phase team solve (portfolio, leximin, column generation) over disjoint item sets. Runs in a Worker when one can be constructed, inline otherwise. - db/: three storage tiers selected by use rather than feature detection, fail-closed import validation, and undo that restores both sides of a steal. - ui/: React 19 views for items, characters and teams; the board is drawn as the deliverable rather than a score. - Two build targets: a hosted bundle and a single self-contained nte.html with no external requests. Values the model cannot measure are reported as unavailable rather than guessed: cartridge set bonuses, the level 80 base-stat multiplier, and the distinction between "optimal for this packing" and globally optimal. 145 tests, tsc clean, both build targets clean. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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116
tools/bench-team.ts
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116
tools/bench-team.ts
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/**
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* Times a four-character team solve against a real export.
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*
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* node --experimental-strip-types tools/bench-team.ts path/to/gear.json
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*/
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import { readFileSync } from "node:fs";
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import { dirname, join } from "node:path";
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import { fileURLToPath } from "node:url";
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import { boardFromSlots, boardKey } from "../src/domain/board.ts";
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import { buildPool, type ExportedItem } from "../src/domain/items.ts";
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import { compile } from "../src/domain/scoring.ts";
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import type { SetBonusTable } from "../src/domain/setbonus.ts";
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import { consoleTrait } from "../src/domain/stats.ts";
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import { emptyVector } from "../src/domain/statvec.ts";
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import { loadTilings, type RawTilings } from "../src/domain/tilings.ts";
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import { diversify, type Portfolio } from "../src/solver/portfolio.ts";
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import { solveSingle } from "../src/solver/single.ts";
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import { solveTeam } from "../src/solver/team.ts";
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import type { Build } from "../src/solver/protocol.ts";
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const root = join(dirname(fileURLToPath(import.meta.url)), "..");
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const gear = JSON.parse(readFileSync(process.argv[2]!, "utf8"));
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const gamedata = JSON.parse(readFileSync(join(root, "src/generated/gamedata.json"), "utf8"));
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const setBonuses = JSON.parse(
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readFileSync(join(root, "data-src/set-bonuses.json"), "utf8"),
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) as SetBonusTable;
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const tables = loadTilings(
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JSON.parse(readFileSync(join(root, "src/generated/tilings.json"), "utf8")) as RawTilings,
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);
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const pool = buildPool(gear.items as ExportedItem[]);
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const scoring = compile({
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targets: [
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{ stat: "CritBase", target: 0.7, weight: 3 },
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{ stat: "CritDamageBase", target: 2.0, weight: 3 },
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{ stat: "AtkUp", target: 0.5, weight: 2 },
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{ stat: "UnbalIntensityBase", target: 280, weight: 1 },
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],
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mainStatRank: { CritDamageBase: 1, AtkUp: 0.5 },
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});
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const team = ["Zankou", "Haniel", "Adler", "Nanally"];
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const espers = team.map((name) =>
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gamedata.espers.find((esper: { name: string }) => esper.name === name),
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);
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/** Every packing the character's board allows, across every set it owns. */
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function tilingsFor(esper: { slots: number[][] }) {
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const key = boardKey(boardFromSlots(esper.slots));
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const table = tables.find((entry) => entry.cells.join(",") === key)!;
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return [...table.bySet.values()].flat();
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}
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function solveOne(index: number, excluded: ReadonlySet<number>): Build[] {
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const run = solveSingle({
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pool,
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tilings: tilingsFor(espers[index]),
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base: emptyVector(),
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trait: consoleTrait(espers[index]),
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setBonuses,
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scoring,
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excluded,
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beamWidth: 60,
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candidateWidth: 12,
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});
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let step = run.next();
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while (!step.done) step = run.next();
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return step.value.portfolio;
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}
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console.log(`pool ${pool.items.length} items, team ${team.join(", ")}\n`);
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const phase0 = Date.now();
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const portfolios: Portfolio[] = espers.map((esper, index) => {
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const started = Date.now();
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const builds = solveOne(index, new Set());
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const entries = diversify(builds, pool.items.length, 300);
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console.log(
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` ${team[index]!.padEnd(9)} ${tilingsFor(esper).length} packings, ` +
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`${builds.length} builds -> ${entries.length} kept, ` +
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`best ${entries[0]?.build.score.toFixed(4) ?? "none"}, ${Date.now() - started} ms`,
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);
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return { key: team[index]!, entries, unbuildable: entries.length === 0 };
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});
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console.log(`phase 0 total ${Date.now() - phase0} ms\n`);
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const phase12 = Date.now();
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const run = solveTeam({
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portfolios,
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poolSize: pool.items.length,
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dragOrder: team,
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resolve: (key, excluded) => solveOne(team.indexOf(key), excluded).slice(0, 40),
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rounds: 6,
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});
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let step = run.next();
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let yields = 0;
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while (!step.done) {
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yields += 1;
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console.log(
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` round ${step.value.round}: [${step.value.sorted.map((s) => s.toFixed(4)).join(", ")}]`,
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);
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step = run.next();
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}
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const result = step.value;
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console.log(`\ninfeasible=${result.infeasible}`);
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console.log(`phases 1+2 ${Date.now() - phase12} ms, ${yields} yields, ${result.rounds} rounds`);
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console.log(`final sorted [${result.sorted.map((s) => s.toFixed(4)).join(", ")}]`);
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for (const entry of result.assignment) {
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console.log(
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` ${entry.key.padEnd(9)} ${entry.build.score.toFixed(4)} ` +
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`${pool.items[entry.build.cartridge]!.itemId} + ${entry.build.modules.length} modules`,
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);
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}
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const used = result.assignment.flatMap((e) => [e.build.cartridge, ...e.build.modules]);
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console.log(`items used ${used.length}, distinct ${new Set(used).size}`);
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