feat: NTE gear optimizer web app

Client-side optimizer for Neverness to Everness console builds. Imports a
gear export from nte-history-exporter, keeps it in IndexedDB, and solves for
the best module placement per character or across a team.

- domain/: pure ports of the Python research scripts (shapes, cartridges,
  board tiling, stats, scoring, set bonuses, Arc effects, sheet prediction).
  No DOM, no storage imports, so they stay worker-safe and Node-testable.
- solver/: single-character solve with branch and bound, plus a three-phase
  team solve (portfolio, leximin, column generation) over disjoint item sets.
  Runs in a Worker when one can be constructed, inline otherwise.
- db/: three storage tiers selected by use rather than feature detection,
  fail-closed import validation, and undo that restores both sides of a steal.
- ui/: React 19 views for items, characters and teams; the board is drawn as
  the deliverable rather than a score.
- Two build targets: a hosted bundle and a single self-contained nte.html
  with no external requests.

Values the model cannot measure are reported as unavailable rather than
guessed: cartridge set bonuses, the level 80 base-stat multiplier, and the
distinction between "optimal for this packing" and globally optimal.

145 tests, tsc clean, both build targets clean.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
goober 2026-08-21 11:38:17 +03:00
commit 5ce255fa6f
157 changed files with 92600 additions and 0 deletions

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import { readFileSync } from "node:fs";
import { describe, expect, it } from "vitest";
import {
TOP_WEIGHT,
guideFor,
targetsFromGuide,
variantFor,
weightForRank,
type GuideTable,
} from "../src/domain/guides.ts";
const table = JSON.parse(readFileSync("data-src/guides.json", "utf8")) as GuideTable;
const variant = {
name: "Main DPS",
targets: [
{ stat: "CritBase", target: 0.7 },
{ stat: "CritDamageBase", target: 2.0 },
{ stat: "AtkUp", target: 0.5 },
{ stat: "HPMaxUp", target: 0.3 },
],
priority: ["CritDamageBase", "CritBase", "AtkUp"],
};
describe("rank to weight", () => {
it("puts the top rank highest and keeps the last one meaningful", () => {
expect(weightForRank(0, 3)).toBe(TOP_WEIGHT);
expect(weightForRank(2, 3)).toBe(1);
// The bottom of the ranking is where a shortfall should land, not a stat to
// ignore entirely.
expect(weightForRank(2, 3)).toBeGreaterThan(0);
});
it("descends monotonically", () => {
const weights = [0, 1, 2, 3, 4].map((rank) => weightForRank(rank, 5));
for (let i = 1; i < weights.length; i += 1) {
expect(weights[i]!).toBeLessThan(weights[i - 1]!);
}
});
it("handles a single ranked stat", () => {
expect(weightForRank(0, 1)).toBe(TOP_WEIGHT);
});
});
describe("guide to targets", () => {
it("weights targets by their place in the ranking", () => {
const targets = targetsFromGuide(variant);
const byStat = new Map(targets.map((entry) => [entry.stat, entry]));
expect(byStat.get("CritDamageBase")!.weight).toBe(TOP_WEIGHT);
expect(byStat.get("CritDamageBase")!.weight).toBeGreaterThan(
byStat.get("CritBase")!.weight,
);
expect(byStat.get("CritBase")!.weight).toBeGreaterThan(byStat.get("AtkUp")!.weight);
});
it("keeps a target that the ranking does not mention", () => {
const targets = targetsFromGuide(variant);
const hp = targets.find((entry) => entry.stat === "HPMaxUp")!;
expect(hp.weight).toBe(1);
expect(hp.target).toBe(0.3);
});
it("drops a stat the model has no slot for", () => {
const targets = targetsFromGuide({
name: "x",
targets: [{ stat: "NotAStat", target: 1 }],
priority: ["NotAStat"],
});
expect(targets).toEqual([]);
});
});
describe("guide lookup", () => {
it("returns null for a character with no published guide", () => {
expect(guideFor(table, "Zankou")).toBeNull();
expect(variantFor(null, null)).toBeNull();
});
it("falls back to the first variant when the named one is gone", () => {
const guide = {
key: "Zankou",
source: "x",
updated: "2026-08-21",
variants: [variant, { ...variant, name: "SubDPS" }],
};
expect(variantFor(guide, "SubDPS")!.name).toBe("SubDPS");
// A variant that was renamed upstream must not blank the character out.
expect(variantFor(guide, "Removed")!.name).toBe("Main DPS");
expect(variantFor(guide, null)!.name).toBe("Main DPS");
});
it("ships an empty table rather than invented guidance", () => {
// Prydwen's data could not be obtained; a plausible-looking guess would be
// worse than none, because the player could not tell it apart from real.
expect(table.characters).toEqual([]);
expect(table.format).toBe("nte-guides");
});
});