# Reward mapping updates `tools/update_mappings.py` rebuilds `arcs.json`, `characters.json`, and `items.json` directly from the current [`Waifus-Grace/NTE_Assets`](https://github.com/Waifus-Grace/NTE_Assets) tables. English display names come from `Localization/en/game.json`. The data tables provide localization namespace/key references and quality metadata; their embedded `LocalizedString` values are deliberately ignored. The generated files are an authoritative snapshot, not an additive merge. When NTE_Assets removes an ID, changes its casing, or updates its metadata, the staged mapping reflects that change. This is intentional for a live-service game whose asset tables evolve over time. ## Review workflow ### GitHub Actions Run **Update reward mappings** from the repository's Actions tab. **Use workflow from** selects the exporter branch whose updater is run and the target branch for the resulting pull request. The `source_ref` input separately selects an NTE_Assets branch, tag, or commit and defaults to `main`. The workflow rebuilds the mappings, runs the complete test suite, uploads the JSON review report, and opens a pull request from `dev/automated-mapping-update-`. Running it again for the same selected branch updates that branch's open pull request. If the authoritative snapshot has not changed, it reports zero changes and does not create a commit or pull request. The repository setting **Allow GitHub Actions to create and approve pull requests** must be enabled for automatic pull-request creation. The workflow uses only the repository-scoped `GITHUB_TOKEN` and grants it `contents: write` and `pull-requests: write` permissions. ### Local Stage the latest candidate files without touching the committed mappings: ```powershell python tools/update_mappings.py ``` The required JSON tables are downloaded from the `main` branch by default. Pin a tag, branch, or commit for reproducible review: ```powershell python tools/update_mappings.py --source-ref e9752e5963103529f0d683fd0aed4752b7dfad78 ``` To use an existing local checkout without network access: ```powershell python tools/update_mappings.py --assets-root path\to\NTE_Assets ``` The default output is `build/mapping-update/` and contains the three candidate mapping files plus `mapping-update-report.json`. The report lists additions, updates, and deletions by file and records SHA-256 hashes for every source table. After reviewing the report and diff, apply the validated snapshot explicitly: ```powershell python tools/update_mappings.py --apply python -m pytest -q ``` For CI, `--check` exits with status 1 whenever the generated snapshot differs from the committed reward mappings. It still writes the staged artifacts. ## Source rules - Every Arc in `DT_ForkItemData` is emitted to `arcs.json`. - Every character in `DT_Character` is emitted to `characters.json`. - Other pull rewards are selected by `GachaIllustrate` and resolved to the inventory tables for quality and localization keys. Appearance-table IDs provide canonical casing for glider rewards. - Mystery Box rewards are selected from every row in `DT_GashaponLotteryGlobal`. No event IDs are hard-coded, so future rotations are included automatically. Rewards resolve through the inventory, capital, appearance, and vehicle-item tables using case-insensitive IDs. - Fashion, avatar-frame, and business-card Mystery Box rewards are categorized as cosmetics; other Mystery Box rewards, including vehicle keys and currencies, are categorized as items. - Names are resolved strictly through `Localization/en/game.json`. A missing or ambiguous key fails the update instead of falling back to a DT value. - Character-awakening illustration entries are not independent pull rewards and are excluded. - Orange, purple, and blue item qualities map to `S`, `A`, and `B`. ## UID compatibility boundary This updater reads and writes only the three reward mapping files. It never reads or writes the permanent, limited, beginner, or Arc pool mapping files. Banner IDs, timestamps, record ordering, format version, and all UID inputs are therefore unchanged by mapping synchronization. Reward IDs and display metadata may change or disappear when the authoritative NTE_Assets snapshot changes. Existing exported history files remain unchanged; new exports describe rewards using the current asset snapshot. UID stability is independent of reward display mappings.