# Limitations This is a prototype and supports `Lottery_Permanent`, `Lottery_LimitedCharacter`, and `Arc_MiracleBox`. Known limitations: - Other NTE banners are not implemented yet. - The game appears not to provide a unique server-side roll ID in the decoded record body. - UIDs are generated deterministically from decoded fields and timestamp-group order. - Boundary timestamp groups may be skipped to avoid exporting unstable data. - Page gaps are ignored outside the longest continuous run and reported as warnings. - Live capture currently uses Windows raw sockets and requires administrator permission. - The file adapter reads mitmproxy `.flows` captures for research and testing. - The more stable and reliable Npcap/libpcap capture is not implemented yet. - Reward keys decode to their reward id string, so unknown rewards still export a usable `reward_id`; display names/ranks come from the mapping JSON files and should be expanded as new rewards appear. Privacy guardrail: raw packet data must not be included in sanitized exports.