0.1.3 - Add user UID, capture source & TCP support
Introduce automatic user UID extraction and optional --user-uid override, include user_uid and capture_source in exported JSON, and prepend UID to export filenames (falls back to unknown). Propagate detected protocol (tcp/udp) through live/libpcap parsing and accept TCP packets for UID detection; adjust libpcap filter to capture TCP as well. Update CLI flags (--copy-clipboard semantics, --user-uid), prompt user when UID is missing, and wire UID through mitmproxy and live capture flows. Bump package/exporter version to 0.1.3 and add tests for UID extraction and filename behavior.
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15 changed files with 283 additions and 49 deletions
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@ -68,10 +68,10 @@ def print_live_instructions(local_ip: str, backend: str = "windows_raw", detail:
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print(style(f" Capture backend: {backend}{backend_detail}", DIM))
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print()
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print(style(" How to export your pull history", BOLD))
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print(" 1. This tool must be running BEFORE you press Start on")
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print(" the game's main menu, or the game connection cannot")
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print(" be captured. Already in game? Log out to the main")
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print(" menu and enter again.")
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print(" 1. For automatic user UID detection, start this tool")
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print(" before pressing Start on the game's main menu.")
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print(" Already in game? You can still capture history;")
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print(" the tool will ask for your UID if it cannot detect it.")
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print(" 2. Open a supported history screen:")
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print(style(" Monopoly > Standard Board history", CYAN))
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print(style(" Monopoly > Limited Character Board history", CYAN))
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@ -151,3 +151,12 @@ def print_success(text: str) -> None:
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def print_problem(text: str) -> None:
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print(style(f" {text}", YELLOW, BOLD))
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def prompt_user_uid() -> str | None:
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print()
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print_problem("User UID was not detected in this capture.")
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print_note("Enter your NTE user UID so the export can be named and linked correctly.")
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print_note("Leaving this blank may prevent import on some trackers.")
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value = input(" User UID: ").strip()
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return value or None
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