Added server detection
Implemented server detection at the request of NTEWIZ. If not detected, it will ask after collecting pull data.
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15 changed files with 242 additions and 7 deletions
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@ -15,7 +15,7 @@ decoder-only offsets.
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"capture_source": "npcap",
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"exporter": {
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"name": "nte-history-exporter",
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"version": "0.1.11"
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"version": "0.1.12"
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},
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"banner": {
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"id": "Lottery_Permanent",
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@ -32,6 +32,8 @@ decoder-only offsets.
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"warnings": []
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},
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"user_uid": "optional-user-uid",
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"server_id": "23003",
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"account_region": "EU",
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"records": []
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}
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```
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@ -45,6 +47,11 @@ Top-level fields:
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- `banner`: The history pool this file belongs to.
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- `scan`: Export counts and capture warnings.
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- `user_uid`: Optional game account UID, if known.
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- `server_id`: Optional numeric account-server ID, detected from the initial TCP
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connection or selected by the user.
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- `account_region`: Region code mapped from a known production `server_id`.
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Current values are `AS`, `NA_SA`, `EU`, and `SE`. It is omitted for an
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unrecognized server ID rather than guessed.
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- `records`: Pull/reward records.
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## Fields to identify pulls
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