Resolve vehicle livery mappings from matching illustration assets
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5 changed files with 50 additions and 7 deletions
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@ -80,6 +80,9 @@ from the committed mappings. It still writes the staged artifacts.
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- Other pull rewards are selected by `GachaIllustrate` and resolved to the
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inventory tables for quality and localization keys. Appearance-table IDs
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provide canonical casing for glider rewards.
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- Vehicle liveries are resolved from their illustration name and icon. Rows
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whose icon identifies a different reward are treated as unreleased upstream
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placeholders and skipped until the assets are corrected.
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- Mystery Box rewards are selected from every row in
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`DT_GashaponLotteryGlobal`. No event IDs are hard-coded, so future rotations
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are included automatically. Rewards resolve through the inventory, capital,
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@ -89,8 +92,8 @@ from the committed mappings. It still writes the staged artifacts.
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currencies, are categorized as items.
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- Names are resolved strictly through `Localization/en/game.json`. A missing or
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ambiguous key fails the update instead of falling back to a DT value.
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- Character-awakening and character-vehicle illustration entries are not
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independent pull rewards and are excluded.
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- Character-awakening illustration entries are not independent pull rewards
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and are excluded.
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- Orange, purple, and blue item qualities map to `S`, `A`, and `B`.
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## UID compatibility boundary
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