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# Export Format # Export Format
The sanitized JSON export uses: The JSON export is the format to use when building tools around captured NTE
history. It is cleaned for import/use and does not include raw packet bytes or
decoder-only offsets.
## JSON shape
```json ```json
{ {
@ -32,28 +36,80 @@ The sanitized JSON export uses:
} }
``` ```
Record UIDs are deterministic: Top-level fields:
- `format` / `format_version`: Identify this export format.
- `game`: Game name.
- `source` / `capture_source`: Where the export came from.
- `exporter`: Exporter name and version.
- `banner`: The history pool this file belongs to.
- `scan`: Export counts and capture warnings.
- `user_uid`: Optional game account UID, if known.
- `records`: Pull/reward records.
## Fields to identify pulls
For most tools, prefer these fields:
- `uid`: Stable unique ID for this exported pull/reward row.
- `user_uid`: Account UID, when present. Use this with `uid` if storing data for
multiple accounts.
- `pool_group_id`: Stable pool ID for the record.
- `banner.id`: Stable pool ID for the whole file. This should match
`pool_group_id` on records.
- `timestamp`: Display timestamp from the game history.
- `timestamp_group_ordinal`: Stable ordering inside records that share the same
timestamp.
- `reward_id`: Stable decoded reward ID.
- `reward_type`: Reward category, such as `character`, `item`, or `arc`.
- `quantity`: Reward quantity, for Monopoly records.
- `roll_result` / `result_type`: Monopoly result details.
Current stable pool IDs:
- `Lottery_Permanent`: Standard Board.
- `Lottery_LimitedCharacter`: Limited Character Board. New limited character
banners should still use this ID while they share the same history/pity pool.
- `Arc_MiracleBox`: Arc Miracle Box.
Avoid using `banner.name`, `reward_name`, or `reward_rank` as primary IDs. They
are useful display fields, but may change when mapping files are updated.
## Stability notes
Every JSON record is exported with a stable `uid`. Re-scanning deeper history can
add older rows, but already exported rows keep the same `uid`.
Limited character banners are grouped by their shared history pool, not by the
currently featured character. If the game adds a new visible limited character
banner that uses the same pool, tools should continue treating it as
`Lottery_LimitedCharacter`.
If the game adds a genuinely new history pool, the exporter mappings need to be
updated before tools can identify it cleanly. Reward display data also comes from
the mapping files, so new rewards may export with stable IDs before they have
nice names or ranks.
## UID generation
The `uid` is the first 32 hex characters of `sha256(source)`.
Monopoly source:
```text
nte|monopoly|pool_group_id|timestamp_raw|timestamp_group_ordinal|roll_result|reward_key_hex|quantity
```
Arc source:
```text
nte|gashapon|pool_group_id|timestamp_raw|timestamp_group_ordinal|reward_key_hex
```
## Example records
Monopoly: Monopoly:
```text
nte|monopoly|Lottery_Permanent|timestamp_raw|timestamp_group_ordinal|roll_result|reward_key_hex|quantity
```
Limited character records use `Lottery_LimitedCharacter` in the same UID source position.
Arc:
```text
nte|gashapon|Arc_MiracleBox|timestamp_raw|timestamp_group_ordinal|reward_key_hex
```
The final UID is `sha256(source).hexdigest()[0:32]`.
Each record includes `pool_group_id`. Arc records use the shared `reward_*` fields and include `source_type: "miracle_box"`.
Example Monopoly pull record:
```json ```json
{ {
"uid": "7aae34232160e950ecc7b5da38812caa", "uid": "7aae34232160e950ecc7b5da38812caa",
@ -70,7 +126,7 @@ Example Monopoly pull record:
} }
``` ```
Example Arc record: Arc:
```json ```json
{ {
@ -86,7 +142,7 @@ Example Arc record:
} }
``` ```
Normal JSON exports do not include raw packets or capture-only metadata. ## CSV diagnostics
`user_uid` is included when detected automatically or supplied with `--user-uid`.
`capture_source` records the capture backend/source used for the export, such as CSV exports are mainly for debugging the decoder. Tools should prefer JSON
`npcap`, `libpcap`, `windows_packet`, or `mitmproxy_flows`. unless they specifically need raw packet details.